Indeed.
I thought it sounded better with the guitar than with the piano.
It actually made me think of the opening of the theme song from "Greatest American Hero" like that.
Leisure Suit Larry 3 - CM-64 Soundtrack
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Re: Leisure Suit Larry 3 - CM-64 Soundtrack
Ari, about the MIDI files you included. I haven't opened them, but what patch map are they for? I'm thinking the CM-32P only has 64 instruments, so it probably only has patch change messages from 1-64, right? Or are they like the digital files, some parts for MT and some for CM?
Re: Leisure Suit Larry 3 - CM-64 Soundtrack
Hi, sorry, I missed your post.
Sort of. The CM-64 uses the CM-32P patch map for channels 11-16. It has, indeed, only 64 patch change messages (1-64), but it also reserves patch change messages for the SN-U110 expansion card from 65 onwards.
Channels 2-10 are the CM-32L part, and work as you might expect.
So yeah, the MIDI files play the exact same as the digital files on the CM-64 without having to mix anything.
Sort of. The CM-64 uses the CM-32P patch map for channels 11-16. It has, indeed, only 64 patch change messages (1-64), but it also reserves patch change messages for the SN-U110 expansion card from 65 onwards.
Channels 2-10 are the CM-32L part, and work as you might expect.
So yeah, the MIDI files play the exact same as the digital files on the CM-64 without having to mix anything.
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Re: Leisure Suit Larry 3 - CM-64 Soundtrack
Ari, I couldn't have said it better myself! And thanks for your renditions!Ari wrote: ↑Sat May 01, 2021 8:52 am Hi, sorry, I missed your post.
Sort of. The CM-64 uses the CM-32P patch map for channels 11-16. It has, indeed, only 64 patch change messages (1-64), but it also reserves patch change messages for the SN-U110 expansion card from 65 onwards.
Channels 2-10 are the CM-32L part, and work as you might expect.
So yeah, the MIDI files play the exact same as the digital files on the CM-64 without having to mix anything.
Spikey, as you know so much, adding one detail probably won't help, but here goes: The problems arising from older Sierra games on the CM-64, seem due to Sierra's use of channels above 10 for Adlib or other sound cards. But, of course, the CM-32P parts can be muted for full compatibility with the CM-32L. I love my CM-64's versatility, and wish more than just the couple SHARP X68000 games utilized both its built-in units.
I really should start getting creative and composing like Ari, but there are always other projects that come first. To name a couple that I still haven't been spending time on lately, there's the Behringer BCR2000 map I started for programming all parts of the MT-32/CM-32L, and, in qmidiroute, adding every practical conversion to SysEx from controllers, notes, velocity, aftertouch, etc.. (I've read about people using custom conversion devices to turn controllers into SysEx for use with the INTEGRA-7's organ drawbars, for instance, but all the possible uses are unfathomable.)