Re: King's Quest IV Finale MIDI
Posted: Tue Apr 18, 2023 12:01 am
Yes, it's note off velocity that causes problems with CM-{32L,64,500}'s unofficial Overflow Assign. Any note off with a velocity over zero gets forwarded to the output module(s). So, obviously it wouldn't be a problem under normal circumstances, but is for my general use. When I was looking into it, the values seemed to be quite varied (perhaps even random).Spikey wrote: ↑Wed Mar 17, 2021 10:42 am OK, with Note Off, you guys mean the velocity for "Note Off", not a controller command, right? I see that KQ4 uses nonstandard values. In every Sierra game, barring maybe an odd track here or there, the default 64 is used for "Off" velocity, and KQ4 uses sometimes 64 and sometimes varying values. I'm guessing this is what you're referring to?
Yes, volume was set with agreeing SysEx and CC #7 messages. Either one would have sufficed, but both were used. And yes, here (for the Trumpet and French horn) they cause the "clipping issue" (digital volume overflow) on the CM-{32L,64,500}. Note velocity doesn't have to reach 127 to digitally overflow, however. It can just be a combination of the volume of all instruments that play together, with a sufficiently high master volume.Even that aside, I can't think of many games where a note would have a velocity of 127 and the instrument itself would be set to CC #7 Volume of 127. Are you saying it's not that that's the issue, Jaffa, but some SysEx volume part change, or are you saying the SysEx and the high controller values in tandem are causing the "volume overflow"?
Sorry for the late answer, but now that I see it was directed at me, I would have been irritated if I left it unsaid.